Back in spring I had to pick a subject for my 10 week long degree project, I chose to try my hand at making a proper cutscene ready model of my Condemned Hunter concept art I'd made a couple of years ago for VaatiVidyas Elden Ring art contest. Creating a modeled character from it was something that I've had in mind for a long while now. Now I finally had some time to do a proper render of it.
https://www.artstation.com/artwork/rRrvl2
Sculpted in Zbrush. Some cloth parts in Marvelous Designer. Textures in Substance Painter. Retopo, rig and animations made in Maya. Renders done in Unreal Engine 5 using Lumen. Got to really go outside my comfort zone for this one, never really done a proper environment and FX's before and while it definitely had it's tough moments it was fun to try out something new again.
Really grateful for Gabriel Forsén who helped me a lot as my mentor for the 10 week degree project: